ArchMage
Archmages are the most powerful and knowledgeable of all wizards. They are masters of a wide range of spells and arcane knowledge, and can manipulate magic in ways that few others can. Archmages are often associated with academic institutions or secret societies, and are highly respected and sought after for their wisdom and expertise. They are typically versatile spellcasters, able to perform a wide range of magical feats such as teleportation, conjuration, and transmutation.
ArchMage Master NPC:
Public Area (005,003 Hon by the Sea; Must gain access from sewers)
ArchMage Skill List:
Level Req | Name | Description | Cost |
50 | Valor | Roleplay-oriented, increases with the strength of those around you. | 1 Flourspar
150 Coins |
50 | Anoint | 1k single-target heal | 1 Gold Acron
5,000 Coins |
50 | Blink | Moves the caster forward 3 tiles, moving through any obstacles. | 1 Cannabis Leaf
1,000 Coins |
50 | Sanctuary | Santuary reduces damage from incoming hits. | 1 Cult Staff
5,000 Coins |
75 | Magic Flow | Targetable mana over time restoration. % based off receipient’s mana, so even a small arch-magi could be effective to a strong player. | 1 Paragon Staff
25,000 Coins |
99 | Arch-Magi’s Heal | 3k single-target heal | 1 Head Games
25,000 Coins |
99 | Lesser Restore | Restore health to target based on a percentage of caster’s current mana | 1 Rift
25,000 Coins |
Mark 1 | Forge Life | 7k single-target heal | 5 Cannabis Leaf
10,000 Coins |
Mark 1 | Holy Curse | You find new knowledge of curses in an ancient tome (Scourge) | 1 Cult Staff
1 Head Games 1 Rift (Mark I) 200,000 Coins |
Mark 2 | Earth’s Cradle | 16k single-target heal | 5 Cannabis Leaf
25,000 Coins |
Mark 2 | Curse Grounds | Curse a large group of enemies at once (3×3 target Scourge) | 1 Rift (Mark II)
150,000 Coins |
Mark 3 | Vital Charge | 40k single-target heal | 10 Cannabis Leaf 50,000 Coins |